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Tyler Swier
Tyler Swier
Level Designer / Evironment Artist
Goyang-Si, South Korea

Summary

ABOUT ME
Level Designer with experience in both single-player and multiplayer environments. Proficient with a wide range of industry tools and workflows. Most effective when working within a passionate, collaborative team focused on creating high-quality games.

SKILLS
Level Design
Game Engines
3D Modeling
Texturing
Scripting
Shader and Material Creation

WORK EXPERIENCE

Riftbound Studios — Level Designer
Oct. 2021 – Nov. 2022
Designed the studio’s game levels
-Contributed to decisions regarding the overall artistic vision
-Worked on a small team and quickly assumed a leadership role
-Developed levels using a modified version of Unity
-Gained experience in collaboration and troubleshooting complex problems
-Launched levels in the public beta of The Sandbox

Axonos — Terminal Designer
2023 – 2024
-Created 3D models for Flight Simulator 2020 and X-Plane 12
-Produced terminal-focused assets for two large airports under a one-month deadline
-Developed shared assets and textures compatible with both engines in mind
-Learned and applied engine-specific technical requirements

PERSONAL PROJECTS

Alpha Base — Level Design
Nov. 2024 – Ongoing
-Developing a completely original level for Halo 3: ODST
-Project currently in active development

Sol Spaceliner — Level Design
Oct. 2022 – Feb. 2023
-Personal project focused on learning Unreal Engine 5
-Implemented major UE5 features, including Lumen

Halo CE Custom Level Project — Level Design
Nov. 2021 – Mar. 2022
-Created a custom multiplayer level for Halo: The Master Chief Collection via Steam Workshop
-Produced custom textures, models, and implemented level lighting
-Built multiple 3D assets using reference materials
-Playtested extensively

EDUCATION

Full Sail University
Bachelor of Science in Game Art
Nov. 2014 – Oct. 2016
-Learned foundational and advanced 3D art and design principles
-Trained in both traditional art methods and modern digital workflows
-Adapted to a fast-paced production environment
-Received two awards for level lighting and a final portfolio project

Skills

3D ModelingUV MappingPBR TexturingLighting

Software proficiency

Maya
Maya
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Unity
Unity
C#
C#
C++
C++
Halo Script
Halo Script
BLAM!
BLAM!