ABOUT ME
Level Designer with experience in both single-player and multiplayer environments. Proficient with a wide range of industry tools and workflows. Most effective when working within a passionate, collaborative team focused on creating high-quality games.
SKILLS
Level Design
Game Engines
3D Modeling
Texturing
Scripting
Shader and Material Creation
WORK EXPERIENCE
Riftbound Studios — Level Designer
Oct. 2021 – Nov. 2022
Designed the studio’s game levels
-Contributed to decisions regarding the overall artistic vision
-Worked on a small team and quickly assumed a leadership role
-Developed levels using a modified version of Unity
-Gained experience in collaboration and troubleshooting complex problems
-Launched levels in the public beta of The Sandbox
Axonos — Terminal Designer
2023 – 2024
-Created 3D models for Flight Simulator 2020 and X-Plane 12
-Produced terminal-focused assets for two large airports under a one-month deadline
-Developed shared assets and textures compatible with both engines in mind
-Learned and applied engine-specific technical requirements
PERSONAL PROJECTS
Alpha Base — Level Design
Nov. 2024 – Ongoing
-Developing a completely original level for Halo 3: ODST
-Project currently in active development
Sol Spaceliner — Level Design
Oct. 2022 – Feb. 2023
-Personal project focused on learning Unreal Engine 5
-Implemented major UE5 features, including Lumen
Halo CE Custom Level Project — Level Design
Nov. 2021 – Mar. 2022
-Created a custom multiplayer level for Halo: The Master Chief Collection via Steam Workshop
-Produced custom textures, models, and implemented level lighting
-Built multiple 3D assets using reference materials
-Playtested extensively
EDUCATION
Full Sail University
Bachelor of Science in Game Art
Nov. 2014 – Oct. 2016
-Learned foundational and advanced 3D art and design principles
-Trained in both traditional art methods and modern digital workflows
-Adapted to a fast-paced production environment
-Received two awards for level lighting and a final portfolio project